A simple example of an object following the mouse in 3D environment.
using UnityEngine;
public class FollowMouse : MonoBehaviour
{
public float force;
Rigidbody ballRigid;
Ray ray;
void Start()
{
ballRigid = transform.GetComponent<Rigidbody>();
}
private void Update()
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin, ray.direction * 100, Color.cyan);
}
void FixedUpdate()
{
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
if (hit.collider.tag == "Terrain")
{
Vector3 direction = hit.point - transform.position;
ballRigid.AddForce(direction * force);
}
}
}
}
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