How to make a GameObject jump as a Parabole.
public float height;
public float duration;
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
StartCoroutine(Jump(height, duration));
}
}
IEnumerator Jump(float height, float duration)
{
float lastY = transform.position.y;
Vector3 startPos = transform.position;
Vector3 endPos = transform.position;
float time = 0f;
while(time <= 1)
{
time += Time.deltaTime / duration;
float yOffset = height * (time - (time * time));
transform.position = Vector3.Lerp(startPos, endPos, time) + yOffset * Vector3.up;
yield return null;
}
transform.position = new Vector3(transform.position.x, lastY, transform.position.z);
}
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