- Create a Plane Standart Primitive: plane1
- Select the plane1 and Unwrap it
- Duplicate the Plane and make some modifications: plane2
- Put plane1 in the same position of plane2
- With plane1 selected,open Rendering->Render to Texture
- click on Pick to select the Plane that we will create the normal: plane2
- clck on Options
- In Options window, choose in Orientation Green: Up (to use in Unity)
- Click on Setup
- In Setup window, in Render tab, check Enable Global Supersampler
- Close setup window, Projection Options
- Back to Render to Texture window, choose Use Existing Channel
- Add texture element NormalsMap
- Choose "Bump" in Target Map Slot
- Choose the map resolution (1024x1024)
- plane1 now has an Projection Modifier
- Selecting Projection Modifier, we can see the Cage section, click in Reset and increase the Amount until the "cage" is surrounding the modification of plane2
- Render To Texture: click in Render
20 de mai. de 2018
Create a Normal Map in 3DS max
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