- Import the Asset
- Insert the code in Class from the GameObject that you want to move.
1 2 3 4 5 6 7 8 9 10 | Hashtable ht = new Hashtable(); ht.Add("x", transform.position.x); ht.Add("y", transform.position.y + 1f); ht.Add("time", 2); ht.Add("oncomplete", "AnimationEnd"); ht.Add("oncompleteparams", sender); ht.Add("easetype", iTween.EaseType.linear); ht.Add("scale", new Vector3(1, 1, 1)); iTween.ScaleTo(panel, ht); iTween.MoveTo(gameObject, ht); |
https://assetstore.unity.com/packages/tools/animation/itween-84
http://www.pixelplacement.com/itween/documentation.php
One problem happened using iTween inside a GameObject that animate another GameObject. The "oncomplete" was never called. I found the solution in this Post.
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