Math.Lerp(A, B, C);
If C varies from the beginning to the end, you can simulate an Fade In or Fade out transition, for example.
In the example below, I want to go from 1 (A) to 0 (B) (fade out transition) in 3 seconds.
The for loop will take 3 seconds to complete (Time.deltatime / 3) and C will be an incremental value from 0 to 1.
We can think as if it was an Slider controller: when C are at the left (0), the value is A, if you slide to the right (1) the value is Y.
SpriteRenderer sprite = GetComponent<SpriteRenderer>(); void Start() { StartCoroutine(fade1()); } IEnumerator fade1() { Color newColor; for (float x = 0f; x < 1f; x += Time.deltaTime / 3) { newColor = new Color(1, 1, 1, Mathf.Lerp(1, 0, x)); sprite.color = newColor; yield return null; } }
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