In the example bellow, the Tank´s Canon is following the Mouse.
Put this code in the object that you want to rotate. Call the method inside the Update().
void LookAt2D(Vector3 target) // target is the Vector to look at { // Get point B based on point A as 0,0,0 Vector3 targetDir = target - transform.position; // Use Tangent to get the Angle. // Tan(x) = catetoOposto/catetoAdjacente float angleRad = Mathf.Atan2(targetDir.y, targetDir.x); // convert angle to Degrees float angleDeg = angleRad * Mathf.Rad2Deg; // I´ll rotate "angleDeg" in "Vector3.forward" Axis transform.rotation = Quaternion.AngleAxis(angleDeg, Vector3.forward); }
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