using UnityEngine; public class FollowMouse : MonoBehaviour { public float force; Rigidbody ballRigid; Ray ray; void Start() { ballRigid = transform.GetComponent<Rigidbody>(); } private void Update() { ray = Camera.main.ScreenPointToRay(Input.mousePosition); Debug.DrawRay(ray.origin, ray.direction * 100, Color.cyan); } void FixedUpdate() { RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) { if (hit.collider.tag == "Terrain") { Vector3 direction = hit.point - transform.position; ballRigid.AddForce(direction * force); } } } }
2 de jul. de 2017
Following Mouse in 3D
A simple example of an object following the mouse in 3D environment.
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